Enshrouded Guide › Skill Planner
Melee Skill Planner
Every melee-relevant skill with points per rank and effect. Use + and - to set ranks, or load a suggested build from the builds page. Nothing is saved, so it is safe to experiment.
Data follows community Update 8 skill tree guides (checked September 2026). Costs are per rank, and patches can change them, so confirm in-game. Only melee skills are shown; ranged, magic and crafting skills are left out.
Spent 0
Left 184
Presets by level
Your picks
All melee skills
Skill list (no JavaScript version)
| Skill | Branch | Points | Effect |
|---|---|---|---|
| Constitution | Attributes | 1 per node, up to 30 | +1 Constitution per node. Each Constitution point adds 100 Health. |
| Strength | Attributes | 1 per node, up to 30 | +1 Strength per node. Each Strength point adds 5% melee damage. |
| Double Jump | Core | 4 per rank | Jump a second time while airborne. Costs 10 stamina. |
| Merciless Attack | Core | 2 per rank | Deal +500% damage to an overpowered (stunned) enemy. |
| Power Parry | Core | 1 per rank, up to 3 | Parry Power +10% per rank. |
| Opportunity | Core | 1 per rank, up to 3 | Merciless Attack damage multiplier +40% per rank. |
| Backstab Mastery | Core | 1 per rank, up to 3 | Backstab damage +20% per rank. |
| Sneak Attack | Core | 3 per rank | Sneak up on an unaware enemy and attack for +900% damage. |
| Grounding Hook | Core | 4 per rank | Use your grappling hook to pull flying enemies towards you. Costs 50 stamina. |
| Giant Slayer Hook | Core | 3 per rank | Use your grappling hook to pull yourself towards large enemies. Costs 50 stamina. |
| Saviour | Core | 1 per rank, up to 3 | Revive time for an ally reduced by 1 second per rank (default 6 seconds). |
| Heavy Plates | Guardian | 1 per rank, up to 3 | Equipped armour grants 4% more Physical Armour per rank. |
| Shiny Plates | Guardian | 1 per rank, up to 3 | Equipped armour grants 4% more Magical Armour per rank. |
| Warden | Guardian | 3 per rank | 10% more Magical Resistance while 3+ enemies are within 20 metres. |
| Tower | Guardian | 3 per rank | 10% more Physical Resistance while 3+ enemies are within 20 metres. |
| Earth Aura | Guardian | 2 per rank, up to 3 | Aura giving you and allies within 4 metres 10% more Physical and Magical Resistance. |
| Thick Skin | Guardian | 5 per rank | Gain 1 Constitution for every 2 levels of the Flame. |
| One-Handed Specialization | Guardian | 3 per rank | Unlocks the special abilities of one-handed melee weapons. |
| Evasion Attack | Guardian | 4 per rank | Dash at the enemy for extra weapon damage. Costs 20 stamina. Fills a blocking enemy's stun bar twice as much. |
| Soul Leech | Guardian | 2 per rank, up to 3 | Killing an enemy with melee restores 15 mana to players within 5 metres of the target. |
| Absorb | Guardian | 1 per rank, up to 3 | 4% chance per rank to restore 1 mana per health lost when hit by magic damage. |
| Snap | Guardian | 3 per rank | Triggering a Merciless Attack restores 10% mana. |
| Purification | Guardian | 1 per rank, up to 3 | Killing a Shroud-infested enemy with melee restores 3 seconds of Shroud time per rank. |
| Martyr | Guardian | 3 per rank | When you die, allies within 30 metres heal 50% of max health and get a Final Blessing buff. |
| Nemesis | Guardian | 2 per rank, up to 3 | Draw 5% more enemy attention per rank. |
| Arch Nemesis | Guardian | 3 per rank | Draw twice as much attention whenever an ally draws an enemy. |
| The Warrior's Path | Warrior | 1 per rank, up to 3 | One-handed melee weapon damage +5% per rank. |
| Thrust | Warrior | 2 per rank, up to 3 | Melee piercing damage +10% per rank. |
| Slasher | Warrior | 2 per rank, up to 3 | Melee cutting damage +10% per rank. |
| Veteran | Warrior | 2 per rank, up to 3 | Melee critical strike chance +2% per rank. |
| Battle Heal | Warrior | 2 per rank, up to 3 | Melee critical strikes heal you for 1% of max health per rank. |
| Swift Blades | Warrior | 5 per rank | One-handed melee attack speed +15%. |
| Heavy Handed | Warrior | 1 per rank, up to 3 | Stun bar fills 10% faster per rank when you attack blocking enemies. |
| Bash | Warrior | 2 per rank, up to 3 | Parrying bashes the enemy for blunt damage that scales with Strength. |
| Breach | Warrior | 3 per rank | Overpowered enemies take +100% melee physical damage for 3 seconds. |
| Shockwave | Warrior | 3 per rank | Parrying or overpowering an enemy triggers a shockwave that pushes enemies back. |
| Barbarian's Path | Barbarian | 1 per rank, up to 3 | Two-handed melee weapon damage +5% per rank. |
| Two-Handed Specialization | Barbarian | 3 per rank | Unlocks the special abilities of two-handed weapons. |
| Brute | Barbarian | 2 per rank, up to 3 | Melee blunt damage +10% per rank. |
| Titan Edge | Barbarian | 2 per rank, up to 3 | Two-handed greatsword damage +5% per rank. |
| Relentless | Barbarian | 5 per rank | A two-handed critical strike gives +8% crit chance on your next hit. |
| Heavy Hitter | Barbarian | 5 per rank | Two-handed melee attack speed +10%. |
| Blood Rage | Barbarian | 2 per rank, up to 3 | Killing an enemy within 5 metres with melee gives +15% damage for 10 seconds. |
| Whirlwind Crescendo | Barbarian | 5 per rank | With a two-handed weapon, trigger a whirl attack at the end of an attack chain. |
| Barbarian | Barbarian | 5 per rank | Gain 1 Strength for every 2 levels of the Flame. |
| Steadfast | Barbarian | 3 per rank | Killing an enemy with melee restores 1 durability to that weapon. |
| Crash Down Attack | Athlete | 3 per rank | Perform a jump attack on the descent of a jump with a melee weapon. |
| Crash Down: Force | Athlete | 3 per rank | Crash Down from a double jump deals 20% more weapon damage. |
| Upwards Slash Attack | Athlete | 3 per rank | Launch an upward strike on the ascent of your jump. |
| Kick | Athlete | 3 per rank | Attack while blocking to kick, hitting with force and filling the stun bar. |
| Vigorous Deflection | Athlete | 1 per rank, up to 3 | A successful parry restores stamina (15 stamina). |
| Blood Warrior | Athlete | 3 per rank | Killing with a Sneak Attack or Merciless Attack spawns a health orb. |
| Athlete | Athlete | 2 per rank, up to 3 | Maximum health increased by 2 times your Strength. |
| Finesse | Athlete | 1 per rank, up to 3 | One-handed melee and daggers have a 10% chance per rank to restore 1 durability on hit. |
| Strategic Maneuver | Athlete | 1 per rank | Sideways dodge roll while an enemy is locked on. |
| Last Meal | Athlete | 5 per rank | Food buffs persist through death at half duration. |